The Oppo Reno7 Lite 5G has the typical software setup for the company as of late. It runs the latest version 12 of Color OS on top of the older Android 11. We're going to have to dock a few points for that. BBK is using Color OS for all its current Oppo's and Realme's, so if you've used any recent Oppo or Realme phone, you will feel right at home here.
The Oppo Reno7 Lite 5G supports an Always-on display. You can schedule it, make it appear only for a few seconds, or leave it on/off all the time. Color OS typically has a ton of customizations when it comes to the AOD. However, this is oddly not the case with the Reno7 Lite 5G.
Since the edge lighting feature is missing altogether as well, we can only assume that this has something to do with the inclusion of Breathing light on the Reno7 Lite 5G in particular. As a reminder, these are a set of blue ring lights that sit right underneath the two rear cameras of the phone and provide a nice ambiance and a great accent color. They can be scheduled and used to indicate active charging, calls and notifications. Nothing too fancy.
You unlock the screen via the under-display fingerprint scanner. The reader is easy to set up, incredibly fast (as these go), and with great accuracy.
You can set up face unlock, too, but it's less secure.
The ColorOS launcher is indeed quite clean and simple to use - apps and widgets go to your homescreens, and there is a leftmost page with an integrated system-wide search. There is an app drawer, but you can get rid of it if it's not your cup of tea.
The notification area with expandable toggles is familiar, too.
The task switcher is also a familiar affair.
From here, you can close or lock apps, as well as initiate split-screen multi-tasking or a floating window (one at a time).
Task Switcher with floating windows and split screen
The Icon pull-down gesture is still here, and it makes it way easier to operate with one hand on an overcrowded home screen with plenty of app icons. Just swipe down alongside the edge of the display to bring down the icons close to your thumb and select an app to launch. The gesture is consistent and useful.
Most of the UI elements on ColorOS can be customized. We are talking about deep customization of app icons, accent colors, quick toggles and their shape, font, and fingerprint reader animation. As we already mentioned, Edge lighting is absent, and there is no deep customization for the AOD though Breathing light arguably makes up for that nicely.
The Special features tabs hold the familiar Smart Sidebar and Flexible windows functions. They are both tailored toward better multitasking. When turned on, the sidebar offers quick access to some of your favorite apps. The system allows you to adjust the position of the sidebar, which is crucial because it might interfere with the back gesture if you are using the standard Android gestures. Anyway, tapping and holding on an app icon enters split-screen mode while a single tap opens up the app in a floating window or, as Realme likes to call it, "Flexible window". The supported apps can be opened in small, draggable and size-adjustable windows.
Special features, Smart Sidebar and Flexible windows
The Quick launch function has been around on OnePlus' OxygenOS-powered phones for a while now, and it's nice to see it making its way to other brands under the BBK Electronics umbrella. Once enabled, you can set up to three apps that can launch as soon as the display is unlocked. Tap and hold on the fingerprint reader from a locked screen to open up the Quick launch menu.
Color OS 12 is chock full of its own proprietary apps, often alongside alternatives from Google in the international version of phones. You get first-party apps like Photos, Phone Manager, My Files, Music, and Games (game launcher with various settings).
Photos • Phone Manager • My Files • Music • Games
Last but not least, it is worth noting that our unit came with no China-related apps or ads.
The Snapdragon 695 powering the Reno7 Lite 5G is a fairly popular chip. We have a good idea of the kind of performance we can expect from it. Generally speaking, it is an efficient and decent mid-range chip in terms of raw performance. Its one big noteworthy shortcoming is the limited DSP which caps camera video capture to 1080p.
Other than that, you get a decent octa-core CPU setup - 2x2.2 GHz Kryo 660 Gold & 6x1.7 GHz Kryo 660 Silver and a somewhat modest but still decent Adreno 619 GPU. Nothing chart-topping for sure, but decent non the less.
The Reno7 Lite 5G only comes in one memory tier thus far - 128GB of expandable UFS 2.2 storage and 8GB of RAM. That latter one is also expandable via virtual memory in storage. By default, the RAM expansion option comes enabled and set to the maximum value of 5GB. This means that the Reno7 Lite 5G has a total of 13GB of physical and virtual RAM out of the box.
Let's kick testing off with some CPU loads and GeekBench. There are no surprises from the Reno7 Lite 5G and its Snapdragon 695 chipset here. It performs just as expected, virtually matching scores from other similarly-equipped devices like the Poco X4 Pro 5G and Realme 9 Pro.
Higher is better
Higher is better
In general, the Snapdragon 695 is a middle-of-the-road part regarding CPU performance and mostly matches Samsung's current in-house Exynos 1280 mid-ranger, outpacing the Mediatek Dimensity 810 and G series chips and gets slightly outperformed by Dimensity 9xx models. Again, all perfectly expected results and well in line with existing data.
AnTuTu and its more compounds benchmarking suite mostly paint the same picture. It does take into account memory size and performance and also has GPU runs, making the score it spits out a bit more relevant to the real world. Keeping in mind, of course, that synthetic benchmarks are always going to be ill-fitted for that particular task.
Higher is better
Higher is better
The Adreno 619 GPU inside the Reno7 Lite 5G also performs just as expected. Mind you, we are starting with the hardest GFXBench tests in the roster and working our way down, which is why the reported fps numbers are so low.
Higher is better
Higher is better
Higher is better
Higher is better
In practical terms, the Reno7 Lite 5G is a perfectly capable mid-ranger that can easily handle pretty much any game short of "AAA" titles. Even those are not going to be that much of an issue since modern mobile game engines are supremely scalable and friendly to as wide a range of hardware as possible.
Higher is better
Higher is better
That being said, if you happen to be after the best possible gaming performance for your buck the Reno7 Lite 5G is not the best place to look. It has what we would consider middle of the road performance in this regard. What you need to instead is either one of its competitors with a Snapdragon 778G or perhaps something with a higher-end Dimensity chip. Those are attainable without breaking the bank, particularly if you are ok looking at slightly older models.
Higher is better
Higher is better
Higher is better
Higher is better
3DMark paints a similar picture overall, though its results tend to converge a bit better and hence offer a slightly clearer picture. 3DMark seems to be a bit more favorable towards Samsung's current md-range Galaxy A lineup, though, which is worth noting.
Higher is better
Higher is better
Higher is better
Speaking of which, we remind you that when comparing graphical scores across devices, it's best to only look at off-screen rendering to eliminate the effects of device display resolution.
Last but not least, we made sure to look at the thermal-throttling behavior of the Reno7 Lite 5G. On the surface, the phone hardly heats up at all. The Snapdragon 695 is an efficient and generally cool-running chip. That's great in terms of hand comfort but doesn't really tell the whole story in terms of sustained performance. To analyze that, we ran our usual hour-long CPU Throttling torture test.
Thermal-throttling performance
The behavior we observed is not what we would consider perfect but also not particularly problematic. Ideally, what you want to see from a performance graph over time in a closed thermal system such as this is a gentle slope down in performance as heat builds up. Any sudden and jarring drops typically result in in-game stutters, and we want to keep them at a minimum.
The Reno7 Lite 5G appears to have two distinct performance "stages". The second one kicks in rather suddenly at around the 20-minute mark and sees the phone drop its performance to around 63% of its max. Not a small drop, but we've seen worse. Sans from that one jarring drop, though, performance during the two stages is nice and steady with no sudden dips, which means no opportunities for in-game stutters.
We're giving this a positive passing grade, even though looking at the core temperatures and the relatively low surface temperature of the Reno7 Lite 5G, we can't quite explain why the engineering team decided to tune the CPU governor in exactly this manner. It seems a bit unnecessarily aggressive. But, we digress.
As far as overall performance goes, the Reno7 Lite 5G does not disappoint one bit. It runs smoothly and chews through daily tasks with ease. Its Snapdragon 695 chipset, while not impressive in any way, has more than enough power for a smooth experience. If anything, we find ourselves missing a high refresh rate display and the perceived smoothness and responsiveness it tends to provide rather than a more powerful chipset on the Reno7 Lite 5G.
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