The Photos hub is also pretty much the same as we left it in Windows phone 7.5. You can set a single photo as a background for the hub (it used to be the last photo viewed) or you can set it to shuffle different photos.
And of course, the point of hubs is that they are the go-to place to do things, instead of apps. Apps can integrate into the Photos hub, so for example, a photo effects app can make its options available right in the hub. Devs need to enable that into apps, however.
The main view of the Photos hub offers four options - camera roll, albums, date and people. A swipe to the left reveals what's new, which displays your Facebook friends and liked pages' new picture galleries. Another swipe shows your favorites section, where the photos you've faved are displayed.
Albums feature the camera roll, the preloaded system pictures and all of your Facebook albums. A flick to the left shows all your pictures sorted by date. You can't sort individual camera roll photos into albums, though.
Camera roll • Album, date views • Viewing a single image and its options
The people section is where you can select your friends and contacts so that their galleries on Facebook get displayed right there in your Photos hub. It's a nice feature for social network users but will be only an empty section for those that aren't too fond of Facebook.
The camera roll presents your entire collection of photos and videos captured with the device in a 4x5 grid. You cannot change the layout. Viewing a photo can be done in either portrait or landscape mode. Zooming in on a photo is done by either double tap or a pinch. We like it that the camera roll doesn't downsize pictures and you can enjoy them in full resolution.
Sharing options include Bluetooth file transfer, messaging, email, Facebook and the cloud-based SkyDrive.
While uploading photos to Facebook or Windows Live, the OS will detect any untagged faces and allow you to tag them before proceeding with the upload.
The default Windows Phone 8 media players are on-board too. They reside together in the Music + Videos hub, which now bears the Xbox logo or the last played media thumbnail. When you start it, it shows the History, which gives you quick access to the last two items played, or you can go to the full menu and start the music or video player, listen to or watch podcasts, or go to the Marketplace.
The music section is made up of Albums, Songs, Playlists, Genres and Artists. Videos feature All, Television, Music videos, films and personal - think of them like more of categories you can assign your videos to when syncing with your PC. The third section is where you can store all of your downloaded audio and video podcasts.
The music hub has a simple and straightforward interface. You won't have any difficulties using it. However there are some things missing, like an equalizer. Another missing feature is the ability to scrub through a song - you have to press and hold on the FF/rewind buttons to simply jump back and forth.
Browsing the music library • Now playing screen
As a music player, it's pretty standard - your tracks are sorted by artist, album, playlists or you can view all songs. The interface is very similar to that of the stock music player, but under the album art it lists the next three songs to be played - really helpful if you're using shuffle. There's no way to manually reorder the upcoming songs, but you can reshuffle them if there's one you don't like. Sadly, there's no equalizer to be found here.
The video player is integrated into the Music + Videos hub. It has a very simple interface - you have fast forward and rewind controls, a timeline and a video size button that toggles full-screen viewing.
The Video tab • Video player in action
The video player in Windows Phone 8 has greatly improved codec support since the GDR2 update. Now it supports XviD, DivX, MOV and MP4 videos up to 1080p resolution. The few things it won't play are MKV files and videos using the AC3 audio codec. There is no subtitle support at this point.
Since Windows Phone 8 is no longer Zune dependent, you can easily upload videos from your computer via the USB mass storage mode.
Individual items can be pinned to the homescreen - like a song or video.
There's an FM radio on board the Lumia 1320, thanks to the Lumia Amber firmware. You can use the loudspeaker for the FM radio, though you still need the headset connected as it doubles as an antenna. To enable the loudspeaker playback, just tap and hold on the station and select the appropriate option.
The Nokia Lumia 1320 makes for an adequate portable music player, offering decently clean audio output. Its volume levels could do with a little boost, but that's only going to be an issue for a small portion of the users.
The mid-range Nokia phablet did very well in the first part of our test, posting excellent scores for everything but intermodulation distortion. And that distortion level is hardly detectable outside of our lab.
There's next to no degradation when you plug in a pair of headphones. Outside of the usual stereo crosstalk increase (which isn't as bad as with some other phones), the readings are barely affected. The volume levels are somewhat uninspiring in both testing scenarios though.
And here go the results so you can see for yourselves.
Test | Frequency response | Noise level | Dynamic range | THD | IMD + Noise | Stereo crosstalk |
Nokia Lumia 1320 | +0.20, -0.09 | -89.1 | 89.1 | 0.0095 | 0.197 | -88.6 |
Nokia Lumia 1320 (headphones attached) | +0.21, -0.06 | -89.1 | 89.0 | 0.115 | 0.198 | -58.5 |
Nokia Lumia 1520 | +0.02, -0.04 | -89.3 | 90.0 | 0.0097 | 0.016 | -89.4 |
Nokia Lumia 1520 (headphones attached) | +0.50, -0.07 | -88.5 | 89.2 | 0.013 | 0.302 | -52.8 |
Samsung Galaxy Note 3 | +0.02, -0.07 | -96.5 | 92.8 | 0.0035 | 0.0099 | -96.3 |
Samsung Galaxy Note 3 (headphones attached) | +0.01, -0.09 | -96.2 | 92.7 | 0.017 | 0.017 | -62.1 |
Oppo N1 | +0.14, -0.11 | -93.7 | 93.4 | 0.0036 | 0.076 | -83.7 |
Oppo N1 (headphones attached) | +0.31, -0.26 | -93.2 | 92.4 | 0.0081 | 0.349 | -55.5 |
HTC One Max | +0.14, -0.14 | -93.8 | 93.8 | 0.0009 | 0.015 | -94.1 |
HTC One Max (headphones attached) | +0.26, -0.02 | -93.6 | 93.6 | 0.026 | 0.080 | -80.4 |
LG G Flex | +0.02, -0.07 | -98.4 | 98.3 | 0.012 | 0.054 | -83.7 |
LG G Flex (headphones attached) | +0.12, -0.02 | -91.9 | 92.0 | 0.045 | 0.070 | -66.5 |
+0.02, -0.08 | -92.5 | 92.5 | 0.0058 | 0.011 | -90.7 | |
+0.48, -0.11 | -87.8 | 87.0 | 0.047 | 0.168 | -51.9 |
Nokia Lumia 1320 frequency response
You can learn more about the whole testing process here.
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