Yes, you read that correctly. While overclocking is not unheard of in the mobile phone realm, especially among flagship devices, binning is a little bit more "out-there". Again, to be fair, practically all chip manufacturers have at least some binning process in place and corresponding quality grades for their chips, but if the Asus PR is to be believed, what we have here goes one step beyond. If you are a PC gamer enthusiast then the term "silicon lottery" should be fairly familiar. If not, it simply boils down to inherent variances in quality and performance from unit to unit, usually referring to chips and processors in particular.
Winning the "silicon lottery" thus refers to getting a chip that can be pushed to perform sustainably past its specification. Essentially overclocked beyond the values that the manufacturer deemed safe and average enough to apply to all of its chips, thus adhering to the lowest common denominator of quality. This "winning" could, of course, be a matter of chance for an enthusiast end user. However, in the PC realm, there are also companies who make a living out of cherry-picking the highest grade chips and then selling them at a premium.
All this intricacy from the overclocking scene is not really relevant to the mobile realm, since modifying clock speeds and multipliers on a mobile device is far more difficult, not to mention risky due to the passive cooling nature of the devices and fairly limited in the potential performance gains that can be achieved. Hence, it is hardly a thing anybody bothers to do. That is, unless you decide to do it on the manufacturing side of things - another prime example of Asus taking a page out of its PC business experience and transferring it over to mobile and the emerging "gaming" hardware niche.
So, what did Asus do in particular? Well, a standard Snapdragon 845 chipset has a big.LITTLE CPU configuration featuring four Kryo 385 Silver cores, clocked at a maximum of 1.8 GHz and another four Kryo 385 Gold, going up to 1.8 GHz. In the ROG Phone, the latter cluster of powerful cores can go up to 2.96GHz. That is not an insignificant difference, at least of paper, especially when carried over four cores. The impressive bit is that this is a mobile device and for multiple reasons, some of which we already mentioned, you don't really see overclocked CPU's that often. Especially not ones the manufacturer guarantees are binned and verified to be stable at these sustained clocks. As far as how much of a difference that makes to performance, though, you can read on and find out.
In the meantime, let's look at how our review unit tacked standard benchmarks. Just to clarify, beyond the overclock we already mentioned, Asus has seemingly done nothing else to the Snapdragon 845. Its Adreno 630 GPU is working at stock speeds of 710 MHz, which is kind of odd, seeing how most overclocks we have seen in the past from manufacturers like Samsung typically meddle with GPU clocks. But, we digress. Beyond this our review unit has 8GB of RAM and 128GB of storage - the lower of the two tiers, but probably the one most buyers will go for anyway.
Higher is better
Starting with a pure CPU test and GeekBench, we can get a feel of just how much of a difference the bump in clock speed provides. In single-threaded workloads, we can clearly see the ROG Phone pulling ahead of the Snapdragon 845 pack, although not nearly enough to catch up the the Kirin 980 and the Exynos 9810. Frankly, not an unexpected result.
Higher is better
Engage all the cores and the ROG Phone and its overclocked Snapdragon 845 pull ahead of the Exynos 9810 and surprisingly even manage to come close to the Kirin 980 and its 7nm prowess.
We should probably reference the fact that there are four entries for the ROG Phone. These are clearly marked and yes, we did go through the trouble of testing the handset with all available combinations of its "X Mode" performance toggle and the active fan attachment. It is also worth noting that the ROG Phone gets its CPU overclock regardless of performance mode or fan, so even the plain entry has the higher clock working for it.
Higher is better
Heat is always a concern for electronics and especially passively cooled phones. Since, no matter how good of an internal cooling solution you have in place, heat will inevitably build up over time, since there is no was to actively pull it away from the silicon.
Hence, practically all smartphones thermal-throttle sooner or later. The real challenge is to do this as gracefully as possible - gradually lowering clock speeds in hopes of sustaining smoother and higher average performance for as long as possible.
ROG Phone thermal-throttling test: No Fan
Here is another interesting visualization oh just how well the ROG Phone manages to handle thermal-throttling with and without the fan attached.
ROG Phone thermal-throttling test: With Fan
We can clearly see a lot less dips in frame rate, which is ultimately what you are after. Just for reference, here is how well the Razer Phone faired with the same test.
Razer Phone 2 CPU throttling test
It is worth noting that higher benchmark scores with active cooling is not a new revelation. In fact, we have been cooling certain phones for quite some time now, mostly to point out poor thermal performance. And, like we said, every phone is going to thermal-throttle sooner or later, even the ROG Phone with its active fan. But since the latter is actually part of the retail package and hence available to every ROG Phone user, we thought it's curious to see how the performance is affected in all of our benchmarks.
Higher is better
Now let's turn our eyes to the graphics benchmarks.
Higher is better
Higher is better
As you can clearly see, having the fan on or off, as well as "X Mode" for that matter makes no actual difference to the results. This is true across the board for the various GFXBench tests we ran. In fact, even when we did record some GPU performance differences in Basemark X these did not align perfectly with the expected results, so we can easily write them off as margin of error.
Higher is better
Digging through the various results a bit deeper did reveal somewhat of a patter regarding "X Mode" though. We noticed that having it on does seem to boost GPU performance a tiny bit - a fact only visible in the newest and most difficult OpenGL ES 3.1 and Vulkan GFXBench runs.
Higher is better
Higher is better
Basemark X naturally registered this fact as well. Its results are probably the most comprehensive and comparable of the bunch since other tests, especially the on-screen GFX runs are very dependent on resolution, which is all over the place with the current tall display trend.
Higher is better
Last, but not least, we should make a few notes on the high refresh rate aspect of the ROG Phone. First off, all the benchmark runs were done at the full 90Hz of the display, which is the reason for certain glorious scores like the above fairly low-stress on-screen Manhattan GFX 3.0 run.
Mind you, since this is still a benchmark, it is hardly indicative of real-world rendering difficulty.
The ROG Phone is an amazing performer, currently setting the bar for what the Snapdragon 845 can do through some hardware and software optimization and love. It is also more than capable of chewing through practically any Android game out there, likely even maxing out its frame rate.
And that is actually a thing to consider if you plan on taking full advantage of that glorious, smooth 90Hz refresh rate since not all games can go past 60fps, even if you have the horsepower for it. Unfortunately, it is largely going to be a hit-and-miss affair finding titles that can saturate the refresh rate of the ROG Phone.
Thankfully, after finding itself in the unfavourable early-adopter position with its two handsets, competitor Razer did start compiling a list of titles that are know to be able to push past the 60fps mark. You can check it out at this link.
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