A cutting-edge device of the Z Fold3's caliber kind of demands a top-tier chipset. It just seems like the most obvious fit. When you are paying EUR 1800 or so for a phone, you expect the very best. This was the case with the Z Fold2 and is also very similar to the Z Fold3. Following in its predecessor's footsteps, the Z Fold3 only has one chipset option - the Snapdragon 888 on every market. There is no Exynos variant.
Short of the further boosted Snapdragon 888+, this is pretty much the cream of the crop Qualcomm currently has to offer - one prime Kryo 680 core, at up to 2.84 GHz, three more "big" Kryo 680 ones, clocking up to 2.42 GHz and four "small" Kryo 680 ones, at up to 1.8 GHz. Also part of the chipset - an Adreno 660 GPU and a full set of truly modern connectivity options, including 5G support for both Sub-6 and mmWave, the newest Wi-Fi 6e and Bluetooth 5.2. You can get the Z Fold3 with either 265GB or 512GB of UFS 3.1 storage. We have the smaller variant. Both get 12GB of RAM.
It is a truly decked-out setup, but with one major caveat - heat management. The unfortunate reality is that the Z Fold3 struggles with heat management and quickly loses performance due to thermal-throttling with prolonged loads just like its predecessor. The Snapdragon 888 chipset is really power-hungry and tends to run hot. On top of that, we have to consider the fact that despite reaching up to 16mm in thickness when closed, the body on the Z Fold3 is actually very thin at just 6.4 mm on each side. Even thinner than last year's model. And inside that space, Samsung had to fit cutting edge hardware and a lot of it - two different displays, two separate batteries, and a total of three cameras, to name just a few things. There is also the complex and big mmWave antenna setup.
Things quickly add up, with the main takeaway being that the performance curve on the Snapdragon 888 inside the Z Fold3 is tuned quite conservatively. The chip quickly drops its maximum CPU clocks when things get toasty.
This is easy to notice even with consecutive benchmark runs, which made the whole benchmarking process that extra bit more complicated since we cooled the Z Fold3 between each run. For the highest possible scores in bursty benchmark runs, we also made sure to enable the Enhanced processing toggle that Samsung has hidden away inside its battery management menu. It basically tunes the Snapdragon 888's behavior a bit more aggressively, making it clock higher for longer while it can, at the inevitable expense of less performance in the longer run.
Let's kick things off with some straightforward, CPU-only runs in GeekBench. The Z Fold3 is in fairly decent shape in these tests, though it is clearly underperforming in both single and multi-core tests.
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The latter seems to be particularly hard for the Z Fold3 and particularly its thermal management to handle. It makes sense - more cores engaged equals more total heat. Even though the Z Fold3 gets outpaced by the Z Flip3 in this particular scenario, it still holds its own. Though, its CPU performance does seem to come closer to traditional Snapdragon 865 devices, rather than properly-cooled Snapdragon 888 ones.
Higher is better
AnTuTu seems to be quite favorable towards the Z Fold3. It is a compound benchmark that takes into account multiple performance and hardware factors, like resolution, memory and storage, to name a few. Still, we do, once again, get better scores from traditional form-factor devices with older hardware, for what that's worth.
Higher is better
Higher is better
Since it has graphics components to its testing, AnTuTu is where we start to get into the general "weirdness" of the Z Fold3's graphical behavior. Between its two unconventionally proportioned displays, their ability to refresh at up to 120Hz, but only if Samsung's adaptive refresh rate algorithms and the app play together nicely, performance is a bit chaotic and all over the place. Unfortunately, this is the case with real-world GPU loads, like actual games, as well, since you can never be quite sure how any given game is coping with the resolution, aspect and adaptive screen refresh rate.
For the sake of thoroughness, we ran all of the graphical benchmarks a few times on both the main and the cover screen, with the 120Hz adaptive "smooth" mode enabled and cooling the Z Fold3 down after each run. Starting with GFX Bench, we have a few observations to make.
Higher is better
Higher is better
In a huge surprise to nobody, the 1768 x 2208 resolution of the main display on the Z Fold3 is torturing the GPU quite a bit. Also, there are probably some optimization issues that still need to be ironed out on the software side of things since we can clearly see the Adreno 660 outpaced by lesser hardware in off-screen runs, which should not be dependent on actual display resolution or aspect ratio.
More concerning still, the Z Fold2 has an identical resolution and its lesser Adreno 650 is also managing better fps numbers.
Higher is better
Higher is better
Another observation worth making is that looking at the easiest OpenGL ES 3.0 Manhattan runs, we still keep around, we can see the main display and its adaptive refresh rate are allowing for frame rates above 60, even if the Z Fold3 only managed a few frames more than that. In contrast, GFXBench is clearly not playing well with the adaptive refresh rate on the cover screen, where it is clearly capped at 60Hz, despite the setting and is managing to saturate that refresh rate with 60fps rendering.
Higher is better
Higher is better
This kind of inconsistency in behavior is unfortunately not limited to benchmarking app. Certain games might behave fine on, say, the main display of the Z Fold3, 120Hz, and all while failing in some way on the cover screen, or vice-versa. Some might be borked on both displays together.
To the Z Fold3's credit, however, when a game does work properly on its main display, the experience is on a whole other level, much more akin to playing on a tablet than a phone. The extra screen size is just part of what makes the experience special. In fact, the 22.5:18 aspect ratio of the 7.6-inch foldable OLED results in a much taller image rendered by complying game engines, which frequently makes using on-screen controls a lot more pleasurable, since you are not covering as much of the actual gameplay.
Once we move on to harder GPU test runs, we start to see the advantages the lower resolution of the 6.2 inches, 832 x 2268-pixel cover screen brings about. Or, more accurately put, we get to see just how "extra-handicapped" the main display on the Z Fold3 in graphics rendering performance.
Higher is better
Higher is better
On a slightly more positive note, running off-screen graphics tests with the Z Fold3 closed and open doesn't really make much of a difference, which is the expected behavior. If some difference does arise, it can be attributed to statistical error or perhaps worse heat dissipation while the phone is closed.
Higher is better
Higher is better
In our experience, 3DMark tends to offer consistent and nicely comparable results. Unfortunately, even it didn't manage function quite properly on the Z Fold3.
Higher is better
The Slingshot Extreme Vulkan 1.0 run, in particular, was quite weird since it claimed that while running on the main display it managed to max out the test, yet still provided a very low score while running on the cover screen. Mind you, by definition, these 3DMark tests are supposed to render their frames at a fixed resolution off-screen and then display them, which should take resolution and other display weirdness out of the equation. Since that is obviously not the case, we can only circle back to our theory that there are still some rendering issues to be ironed out on the Z Fold3.
On the plus side, in the other two 3DMark runs, we get nice and tings scores, regardless of which display we run the app on. Not particularly impressive results, mind you, but that's in line with the overall trend.
Higher is better
Higher is better
Just to reiterate once again, between its combination of odd displays, with unconventional resolutions and aspect ratios and Samsung's adaptive refresh rate tech, that now has to juggle up to 120Hz on both panels, the Z Fold3 clearly has issues with graphics rendering performance. On top of that, the foldable suffers from its thermal dissipation and management limitations, which also makes it underperform in the CPU department. It is clearly not making anywhere near the most out of the performance the Snapdragon 888 is capable of.
Then again, if Samsung had decided to pair the Z Fold3 with a better-balanced, lower-tier chipset, it would have been pretty hard to explain to most buyers who would then have to pay likely the same or a very similar exorbitant price tag and not even get a flagship chipset.
Plus, there are other potential downsides to such a theoretical downsizing, like sacrificing some extra chipset features or perhaps even an inability to power certain aspects of the Z Fold3's exclusive experience, like two odd panels, with up to 120Hz refresh rate. The topic is definitely wide open for discussion, but at the end of the day, for better or worse, the Z Fold3 is sort of stuck managing a Snapdragon 888 on top of everything else it has on its plate.
Of course, we couldn't just make claims on the Z Fold3's thermal management without providing the numbers to back it up. For that, we turned to the excellent CPU Throttling test app, with a lengthy 20-thread, 60-minute stress test. This was done with the Z Fold3 in its fully open state, pre-cooled down to room temperature and with the Enhanced Processing toggle off, so as not to mess with the default scheduler and performance curve and behavior.
To Samsung's credit, the graph didn't show any really jarring, sudden dips, which is what you don't want to see, since those typically result in stutters while gaming. The overall performance loss, however, is massive and starts appearing as early as 5 minutes into stress testing. Granted, this is not a realistic real-world load, but then again, an actual game would also be stressing the GPU as well. Bottom line - heat is a major issue for the Z Fold3.
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